Age of Civilizations For Android
Description:
Age of Societies is a turn-based strategy action in which your product is to management the world.
• Maps:
- World | [342 Provinces]
- Kepler-22b | [404 Provinces]
• Buys are provided before each round. The wide range of purchases you can post during each round is limited by your Activity Aspects for that round.
• After purchases are provided, cultures execute actions in convert buy, which is randomized at the start of each round.
• Map
- The financial commitment is the most important place in a community. If you decrease your financial commitment for 3 changes, your community will no more are available. If you capture another civilization’s financial commitment, you obtain all of its areas. Richesse have a defending bonus: +15% and an distressing bonus: +15%. Richesse have all components already developed.
- Obvious areas are pretty fairly neutral. Regions with colour are aspect of other cultures.
- You can wide range the map. To go coming back to the traditional wide range, double tap the map. If wide range is other than traditional on minimap you can see '!' in top right.
- Use the Economic system and Inhabitants management control buttons to viewpoint each province’s Economic system and Inhabitants concepts. Use the diplomacy key to viewpoint each province’s owner and take aspect in diplomacy (see Orders- Diplomacy View).
• Treasury
- Cash is involved to your treasury through income tax, which is centered off your civilization’s individuals in this nation and economy. Cash is subracted from your treasury for army servicing, which is centered off your volume of army designs (units at sea have a higher servicing than designs on land).
• Buys - Frequent View
- Move: shift designs from one place to another. You can shift between areas you management or attack another civilization’s place.
- Recruit: seek the services of designs from the selected place. This is costly and is limited by individuals of the place. Choosing from a place reduces its population.
- Build: create a creating in the selected place (see Developing Types). This is costly.
- Disband: remove designs from the selected place. This reduces army servicing.
- Vassal: creates a vassal situation with another community.
- Annex: provides a vassal situation coming back under your finish management.
• Buys - Diplomacy View
- War: declare war on a community.
- Peace: post a comfort offer to a community. If accepted, your cultures will no more be at war.
- Pact: post a pact offer to a community. If accepted, the cultures cannot attack each other for five models. This can be ceased through a War buy one round in improve.
- Alliance: post an collaboration offer to a community. If accepted, that community will aid you in your army projects. Use the War buy to let partners know who your goals are.
- Kick: end an collaboration with a community.
- Support: give money to a community.
• Developing Types
- Fort: gives a place a security compensate.
- Notice tower: allows you to see army numbers in close by areas.
- Port: allows designs to shift into the sea. Units at sea can shift coming back onto any place area, even if it doesn’t have a slot.
• 186 Civilizations
• Vassals
• Off-line and Online achievements
• Off-line and Online Region of Fame
• Google Perform Activity Alternatives leaderboards and achievements!
• Exclusive placment
• Exclusive fill
• Exclusive games
• Scenarios:
- Modern world
- Modern globe Full
- World war I
- World war I Full
- World war II
- World war II Full
- Personalized scenarios!
• Three different types of fog of war:
- Off
- Standard
- Full
• Tutorial
• Available languages
- English
- Polish
- 中文
Screenshots:
Download Link :
Description:
Age of Societies is a turn-based strategy action in which your product is to management the world.
• Maps:
- World | [342 Provinces]
- Kepler-22b | [404 Provinces]
• Buys are provided before each round. The wide range of purchases you can post during each round is limited by your Activity Aspects for that round.
• After purchases are provided, cultures execute actions in convert buy, which is randomized at the start of each round.
• Map
- The financial commitment is the most important place in a community. If you decrease your financial commitment for 3 changes, your community will no more are available. If you capture another civilization’s financial commitment, you obtain all of its areas. Richesse have a defending bonus: +15% and an distressing bonus: +15%. Richesse have all components already developed.
- Obvious areas are pretty fairly neutral. Regions with colour are aspect of other cultures.
- You can wide range the map. To go coming back to the traditional wide range, double tap the map. If wide range is other than traditional on minimap you can see '!' in top right.
- Use the Economic system and Inhabitants management control buttons to viewpoint each province’s Economic system and Inhabitants concepts. Use the diplomacy key to viewpoint each province’s owner and take aspect in diplomacy (see Orders- Diplomacy View).
• Treasury
- Cash is involved to your treasury through income tax, which is centered off your civilization’s individuals in this nation and economy. Cash is subracted from your treasury for army servicing, which is centered off your volume of army designs (units at sea have a higher servicing than designs on land).
• Buys - Frequent View
- Move: shift designs from one place to another. You can shift between areas you management or attack another civilization’s place.
- Recruit: seek the services of designs from the selected place. This is costly and is limited by individuals of the place. Choosing from a place reduces its population.
- Build: create a creating in the selected place (see Developing Types). This is costly.
- Disband: remove designs from the selected place. This reduces army servicing.
- Vassal: creates a vassal situation with another community.
- Annex: provides a vassal situation coming back under your finish management.
• Buys - Diplomacy View
- War: declare war on a community.
- Peace: post a comfort offer to a community. If accepted, your cultures will no more be at war.
- Pact: post a pact offer to a community. If accepted, the cultures cannot attack each other for five models. This can be ceased through a War buy one round in improve.
- Alliance: post an collaboration offer to a community. If accepted, that community will aid you in your army projects. Use the War buy to let partners know who your goals are.
- Kick: end an collaboration with a community.
- Support: give money to a community.
• Developing Types
- Fort: gives a place a security compensate.
- Notice tower: allows you to see army numbers in close by areas.
- Port: allows designs to shift into the sea. Units at sea can shift coming back onto any place area, even if it doesn’t have a slot.
• 186 Civilizations
• Vassals
• Off-line and Online achievements
• Off-line and Online Region of Fame
• Google Perform Activity Alternatives leaderboards and achievements!
• Exclusive placment
• Exclusive fill
• Exclusive games
• Scenarios:
- Modern world
- Modern globe Full
- World war I
- World war I Full
- World war II
- World war II Full
- Personalized scenarios!
• Three different types of fog of war:
- Off
- Standard
- Full
• Tutorial
• Available languages
- English
- Polish
- 中文
Screenshots:
Download Link :
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